Poker and Casino Online Games. Tips, Guide and Fun

About Danny

Game designer, poker math educator, and indie developer building ObosPoker — a multiplayer roguelike poker game.

Experience

I've spent the better part of the last decade designing card-game systems and running poker math experiments. The combination is unusual: most game designers don't go deep into poker theory, and most poker writers don't think about gameplay loops or session economy. I sit at the intersection because both questions interest me equally.

OBOSPoker started in 2025 as a publication project to capture what I've learned from playing live dealer games at scale, studying RNG-vs-physical-fairness trade-offs, and developing my own roguelike card game. Every article on this site is grounded either in primary research from regulators (UK Gambling Commission, Malta Gaming Authority) or in source documentation from major studio operators like Evolution Gaming.

Expertise

Areas I write about regularly:

What I'm Building

ObosPoker is the multiplayer roguelike poker game I'm developing in parallel with this publication. It uses real Texas Hold'em hand rankings as the core game loop, layers run-based progression on top, and includes ICM-style end-game pressure on bubble play. The publication and the game share the same audience: card-game players who care about the math underneath the mechanics.

If you've ever finished a Balatro run and wondered what a multiplayer version with real poker hands would look like, that is ObosPoker. The publication exists in part because I want the future audience for the game to share a baseline understanding of poker math — not enough to be experts, but enough that the game's design decisions feel earned.

Authoritativeness

Specific projects and engagements:

Editorial Standards & Trust

OBOSPoker has a strict, simple editorial policy:

If you find an error or have a question about something I've written, you can reach me through the OBOSPoker mainline channels listed on the homepage.